As this year draws to a close, I find myself hating what I let 2016 become. I’m not sure why I’m writing this blog post, aside from trying to get my thoughts out of my head. I’m a game developer, and those in my profession are all too aware how deep we can get into our jobs. We do what we do because we have a passion for it, this isn’t a career path you often encounter someone who just fell into it. That tends to translate into long, long willful hours, weekend crunches, and our hobbies intertwined with our jobs. I used to think it was okay to put your career first. I used to think there was nothing wrong with everything else in your life coming second to the title. (Fucked up, amirite?) Over 2016 I had many challenges to overcome. It was a difficult year for quite a few things I can’t publicly discuss, but none of that makes how I handled myself and the things I did acceptable. Over 2016 I treated anything that wasn’t DayZ as almost not worth my time. What’s worse than that is, anything and anyone that pushed against that behavior was...Read more

Design vs Dollar

Disclaimer: It should be noted that these are my personal musings and reflections, and do not reflect the official stance on design for any project I am associated with, nor the official position of my employer. Years ago I had a gaming experience that has stuck with me to this day. I’d be lying if I didn’t say that said experience informs my decisions on an almost daily basis today, and probably accounts for at least half of the reasoning behind leaving Redmond and coming out to Prague. I know I talk about Ultima Online fairly often, so I’ll have to ask you to bear with me a little longer as I talk about it some more. While you could probably attribute a lot of the design decisions made early on to Ultima Online to a general lack of industry knowledge on how the then bleeding edge MMORPG space (Meridian 59 was just about the only other thing out there – unless you count The Realm of which I do not), I tend to look at a lot of them as bold and counter to the more commonly accepted norms of AAA design doctrine these days. While leading designers such...Read more