2016

As this year draws to a close, I find myself hating what I let 2016 become. I’m not sure why I’m writing this blog post, aside from trying to get my thoughts out of my head. I’m a game developer, and those in my profession are all too aware how deep we can get into our jobs. We do what we do because we have a passion for it, this isn’t a career path you often encounter someone who just fell into it. That tends to translate into long, long willful hours, weekend crunches, and our hobbies intertwined with our jobs. I used to think it was okay to put your career first. I used to think there was nothing wrong with everything else in your life coming second to the title. (Fucked up, amirite?) Over 2016 I had many challenges to overcome. It was a difficult year for quite a few things I can’t publicly discuss, but none of that makes how I handled myself and the things I did acceptable. Over 2016 I treated anything that wasn’t DayZ as almost not worth my time. What’s worse than that is, anything and anyone that pushed against that behavior was...Read more
Early Access: The platforms missed opportunity

Early Access: The platforms missed opportunity

Disclaimer: It should be noted that these are my personal musings and reflections, and do not reflect the official stance on design for any project I am associated with, nor the official position of my employer. Full disclosure: I have used the Early Access model to distribute a title. Now, I do spend a lot of time playing – promoting – discussing other Early Access titles on Steam (eg: The Long Dark, Project Zomboid, Wasteland 2, etc). So take this tirade as having very little to do with the catalog of Early Access titles, and more specifically to do with the program and how it is managed by Valve. It was always my understanding that the intent of Early Access was to give consumers the option to gain access to your titles development as early as possible. Think something along the lines of your first submission to a publisher. In this way, the Early Access consumers play the role of the traditional publisher and gain access to your milestone submissions (or interim builds) as you progress through your development cycle. However, without any clear definition on what and how you enter the Early Access program, the consumers are left with...Read more