Design vs Dollar

Disclaimer: It should be noted that these are my personal musings and reflections, and do not reflect the official stance on design for any project I am associated with, nor the official position of my employer. Years ago I had a gaming experience that has stuck with me to this day. I’d be lying if I didn’t say that said experience informs my decisions on an almost daily basis today, and probably accounts for at least half of the reasoning behind leaving Redmond and coming out to Prague. I know I talk about Ultima Online fairly often, so I’ll have to ask you to bear with me a little longer as I talk about it some more. While you could probably attribute a lot of the design decisions made early on to Ultima Online to a general lack of industry knowledge on how the then bleeding edge MMORPG space (Meridian 59 was just about the only other thing out there – unless you count The Realm of which I do not), I tend to look at a lot of them as bold and counter to the more commonly accepted norms of AAA design doctrine these days. While leading designers such...Read more