2016

As this year draws to a close, I find myself hating what I let 2016 become. I’m not sure why I’m writing this blog post, aside from trying to get my thoughts out of my head. I’m a game developer, and those in my profession are all too aware how deep we can get into our jobs. We do what we do because we have a passion for it, this isn’t a career path you often encounter someone who just fell into it. That tends to translate into long, long willful hours, weekend crunches, and our hobbies intertwined with our jobs. I used to think it was okay to put your career first. I used to think there was nothing wrong with everything else in your life coming second to the title. (Fucked up, amirite?) Over 2016 I had many challenges to overcome. It was a difficult year for quite a few things I can’t publicly discuss, but none of that makes how I handled myself and the things I did acceptable. Over 2016 I treated anything that wasn’t DayZ as almost not worth my time. What’s worse than that is, anything and anyone that pushed against that behavior was...Read more