Grand Theft Roleplay

A good portion of the years 2017 to 2020 were consumed by a deep addiction to what I now view as the natural evolution of open persistent multiplayer worlds for emergent gameplay. (In short, virtual worlds where developers create systems built around driving random social interactions between players). I had dabbled in "roleplaying" in PC multiplayer games going back to the mid-90s, starting with BBS Door Games and peaking (for me) with Ultima Online and the roleplaying community there. My teenage self even somehow found the focus to create a website/IRC community around the roleplaying scene on Ultima Online's Pacific shard (server) with a good friend of mine, Dan. Roleplaying in the late 90s on Ultima Online's Pacific Shard That is a completely different story however, and not one that I am sure those of you who will read this came here for.  Early in 2017 I found myself sitting in my living room in Newport Beach - having just come home late from working on a (now shelved) VR open world design project at inXile Entertainment. My eyes were glued to the screen of my TV as I watched my roommate and coworker upstairs (Lou), appearing on the livestream…continue reading →

Perception

I'm a terrible Producer. To be more specific, I'm a terrible example of a Producer. Which is amusing, as I currently find myself in the role of an Executive Producer.I've spent the last seven and a half years working exclusively on open world survival games, the last six of which continuously in the Creative Director/Design Director role.Early Whiteboard Designs for Initial DayZ Base BuildingI find myself back in a producer role, likely entirely based on my friend and coworkers perception of me - obviously influenced by what he knows me to be, what he has seen the most positive success working directly with me from. From my joining the DayZ team in 2013 through to early 2014 when he left to begin work on his next project, this is what his experiences with me were colored by. Which isn't to say this perception of me is false by any means. The decisions I make in a production role are entirely influenced by amazing Producers I have worked with in the past, those of which who specialize in Production and have years and in some cases decades of experience. Their names, and the actions they took on projects I worked with…continue reading →